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TA的每日心情|  | 开心 2018-5-17 15:44
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 // HP MP
 MAX_HP("maxHp"),//HP最大
 MAX_MP("maxMp"),//MP最大
 MAX_CP("maxCp"),//CP最大
 REGENERATE_HP_RATE("regHp"),//HP恢复
 REGENERATE_CP_RATE("regCp"),//CP恢复
 REGENERATE_MP_RATE("regMp"),//MP恢复
 RECHARGE_MP_RATE("gainMp"),//恢复MP率
 HEAL_EFFECTIVNESS("gainHp"),//恢复HP率
 HEAL_PROFICIENCY("giveHp"),//牧师加血倍率
 HEAL_STATIC_BONUS("bonusHp"),
 
 
 // Atk Def
 POWER_DEFENCE("pDef"),//物防
 MAGIC_DEFENCE("mDef"),//魔防
 POWER_ATTACK("pAtk"),//物攻
 MAGIC_ATTACK("mAtk"),//魔攻
 POWER_ATTACK_SPEED("pAtkSpd"),//物理攻击速度
 MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a spell is casted (including animation)魔法速度
 MAGIC_REUSE_RATE("mReuse"), // how fast spells becomes ready to reuse技能CD
 SHIELD_DEFENCE("sDef"),//盾牌防御
 CRITICAL_DAMAGE("cAtk"),//致命威力
 CRITICAL_DAMAGE_ADD("cAtkAdd"), // this is another type for special critical damage mods - vicious stance, crit power and crit damage SA 致命伤害增加
 // it was totally bad since now...
 PVP_PHYSICAL_DMG("pvpPhysDmg"),//PVP物理伤害
 PVP_MAGICAL_DMG("pvpMagicalDmg"),//PVP魔法伤害
 PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"),//PVP技能伤害
 
 
 PVP_PHYSICAL_DEF("pvpPhysDef"),//PVP物理防御
 PVP_MAGICAL_DEF("pvpMagicalDef"),//PVP魔法防御
 PVP_PHYS_SKILL_DEF("pvpPhysSkillsDef"),//PVP技能防御
 
 
 // Atk Def rates
 EVASION_RATE("rEvas"),//闪避
 P_SKILL_EVASION("pSkillEvas"),//技能闪避
 CRIT_DAMAGE_EVASION("critDamEvas"),//致命闪避
 SHIELD_RATE("rShld"),//盾牌防御率
 CRITICAL_RATE("rCrit"),//致命几率
 BLOW_RATE("blowRate"),//出现致命几率 几率是对方血量为1/2
 LETHAL_RATE("lethalRate"),//强袭几率 几率是对方血量为1
 MCRITICAL_RATE("mCritRate"),//魔法致命几率
 EXPSP_RATE("rExp"),//经验增加倍率 增加EXP/SP获得
 ATTACK_CANCEL("cancel"),//魔法中断
 
 
 // Accuracy and range
 ACCURACY_COMBAT("accCombat"),//命中
 POWER_ATTACK_RANGE("pAtkRange"),//攻击范围
 MAGIC_ATTACK_RANGE("mAtkRange"),//魔法攻击范围
 POWER_ATTACK_ANGLE("pAtkAngle"),//枪攻击幅度
 ATTACK_COUNT_MAX("atkCountMax"),//枪攻击最大数量
 // Run speed,
 // walk escape speed are calculated proportionally,
 // magic speed is a buff
 RUN_SPEED("runSpd"),//移动速度 跑步
 WALK_SPEED("walkSpd"),//走路速度
 
 
 //
 // Player-only stats
 //
 STAT_STR("STR"),//STR
 STAT_CON("CON"),//CON
 STAT_DEX("DEX"),//DEX
 STAT_INT("INT"),//INT
 STAT_WIT("WIT"),//WIT
 STAT_MEN("MEN"),//MEN
 
 
 //
 // Special stats, share one slot in Calculator
 //
 
 
 // stats of various abilities
 BREATH("breath"),//呼吸 在水里的
 //
 AGGRESSION("aggression"), // locks a mob on tank caster忘了自己研究下
 BLEED("bleed"), // by daggers, like poison 出血
 POISON("poison"), // by magic, hp dmg over time 中毒
 STUN("stun"), // disable move/ATTACK for a period of time 冲击
 ROOT("root"), // disable movement, but not ATTACK 固定
 MOVEMENT("movement"), // slowdown movement, debuff 移动
 CONFUSION("confusion"), // mob changes target, opposite to aggression/hate 转移目标
 SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked 睡觉
 VALAKAS("valakas"),//火龙的
 VALAKAS_RES("valakasRes"),//还是火龙的
 //
 AGGRESSION_VULN("aggressionVuln"),
 BLEED_VULN("bleedVuln"),//出血抵抗
 POISON_VULN("poisonVuln"),//中毒抵抗
 STUN_VULN("stunVuln"),//冲击抵抗
 PARALYZE_VULN("paralyzeVuln"),//麻痹抵抗
 ROOT_VULN("rootVuln"),//固定抵抗
 SLEEP_VULN("sleepVuln"),//睡觉抵抗
 CONFUSION_VULN("confusionVuln"),
 MOVEMENT_VULN("movementVuln"),
 FIRE_RES("fireRes"),//火属性
 WIND_RES("windRes"),//风
 WATER_RES("waterRes"),//水
 EARTH_RES("earthRes"),//地
 HOLY_RES("holyRes"),//光
 DARK_RES("darkRes"),//暗
 //Skills Power
 FIRE_POWER("firePower"),//攻击 火
 WATER_POWER("waterPower"),//攻击 水
 WIND_POWER("windPower"),//。。
 EARTH_POWER("earthPower"),//..
 HOLY_POWER("holyPower"),//..
 DARK_POWER("darkPower"),//..
 CANCEL_VULN("cancelVuln"), // Resistance for cancel type skills 中断抵抗
 DERANGEMENT_VULN("derangementVuln"),
 DEBUFF_VULN("debuffVuln"),//负面状态抵抗
 BUFF_VULN("buffVuln"),
 CRIT_VULN("critVuln"), // Resistence to Crit DMG. 致命抵抗
 MAGIC_DAMAGE_VULN("magicDamVul"), //魔法抵抗
 
 
 AGGRESSION_PROF("aggressionProf"),//精神攻击
 BLEED_PROF("bleedProf"),//出血
 POISON_PROF("poisonProf"),//毒
 STUN_PROF("stunProf"),//冲击
 PARALYZE_PROF("paralyzeProf"),//麻痹
 ROOT_PROF("rootProf"),//..
 SLEEP_PROF("sleepProf"),//...
 CONFUSION_PROF("confusionProf"),//..
 PROF("movementProf"),//..
 CANCEL_PROF("cancelProf"),//..
 DERANGEMENT_PROF("derangementProf"),//..
 DEBUFF_PROF("debuffProf"),//..
 CRIT_PROF("critProf"),//..
 
 
 NONE_WPN_VULN("noneWpnVuln"), // Shields!!!空手
 SWORD_WPN_VULN("swordWpnVuln"),//剑累武器
 BLUNT_WPN_VULN("bluntWpnVuln"),//钝器
 DAGGER_WPN_VULN("daggerWpnVuln"),//匕首
 BOW_WPN_VULN("bowWpnVuln"),//弓
 CROSSBOW_WPN_VULN("crossbowWpnVuln"),//弩
 POLE_WPN_VULN("poleWpnVuln"),//枪
 ETC_WPN_VULN("etcWpnVuln"),//其他
 FIST_WPN_VULN("fistWpnVuln"),//拳套
 DUAL_WPN_VULN("dualWpnVuln"),//二流刀
 DUALFIST_WPN_VULN("dualFistWpnVuln"),//拳套
 BIGSWORD_WPN_VULN("bigSwordWpnVuln"),//剑 双手 下同
 BIGBLUNT_WPN_VULN("bigBluntWpnVuln"),//钝器
 DUALDAGGER_WPN_VULN("dualDaggerWpnVuln"),//匕首
 RAPIER_WPN_VULN("rapierWpnVuln"),//细剑
 ANCIENT_WPN_VULN("ancientWpnVuln"),//古代剑
 PET_WPN_VULN("petWpnVuln"),//宠物武器
 GROW_WPN_VULN("growWpnVuln"),//szly可以不看 SZLY端增加的 灵魂武器抵抗
 DIS_WEAR_VULN("disWearVuln"),//szly脱衣舞抵抗
 CRIT_MAGICAL_DMG("cMtk"),//szly魔法致命威力
 CRIT_MAGICAL_VULN("cMtkVuln"),//szly魔法致命抵抗
 HP_ADD_RATE("hpaddrate"),//szly HP倍率 使用这个可以使HP值超过21E
 PATK_ADD_FUDU("patkaddfudu"),//szly 攻击增幅增加加法 可使攻击超越21E
 PATK_MUL_FUDU("patkmulfudu"),//szly 攻击增幅增加乘法
 MATK_ADD_FUDU("matkaddfudu"),//szly 魔法攻击增幅增加+
 MATK_MUL_FUDU("matkmulfudu"),//szly 魔法攻击增幅增加MUL
 PDEF_ADD_FUDU("pdefaddfudu"),//szly 防御增幅 +
 PDEF_MUL_FUDU("pdefmulfudu"),//szly 防御增幅 MUL
 MDEF_ADD_FUDU("mdefaddfudu"),//szly 魔法防御增幅 +
 MDEF_MUL_FUDU("mdefmulfudu"),//szly 魔法防御 MUL
 PSKILL_ADD_FUDU("pskilladdfudu"),//szly 技能威力增幅 + 增加所学所有技能威力
 PSKILL_MUL_FUDU("pskillmulfudu"),//szly 技能威力增幅 MUL
 MSKILL_ADD_FUDU("mskilladdfudu"),//szly 魔法威力增幅 + 增加所有所学魔法威力
 MSKILL_MUL_FUDU("mskillmulfudu"),//szly 魔法威力增幅 MUL
 SZLY_MUL_SHEN("szlyshen"),//szly S属性 S克Z
 SZLY_MUL_ZHI("szlyzhi"),//szly Z属性 Z克L
 SZLY_MUL_LING("szlyling"),//szly L属性 L克Y
 SZLY_MUL_YU("szlyyu"),//szly Y属性 Y克S
 SZLY_MUL_SHEN_VULN("szlyshenVuln"),//szly 抵抗自己看吧
 SZLY_MUL_ZHI_VULN("szlyzhiVuln"),//szly
 SZLY_MUL_LING_VULN("szlylingVuln"),//szly
 SZLY_MUL_YU_VULN("szlyyuVuln"),//szly
 
 
 REFLECT_DAMAGE_PERCENT("reflectDam"),//物理近身反伤
 REFLECT_SKILL_MAGIC("reflectSkillMagic"),//技能放射
 REFLECT_SKILL_PHYSIC("reflectSkillPhysic"),//魔法放射
 VENGEANCE_SKILL_MAGIC_DAMAGE("vengeanceMdam"),//忘记了自己看下吧
 VENGEANCE_SKILL_PHYSICAL_DAMAGE("vengeancePdam"),
 ABSORB_DAMAGE_PERCENT("absorbDam"),//伤害吸收
 TRANSFER_DAMAGE_PERCENT("transDam"),//伤害转移
 ABSORB_MANA_DAMAGE_PERCENT("absorbDamMana"),//魔法吸收
 
 
 MAX_LOAD("maxLoad"),//负重
 WEIGHT_LIMIT("weightLimit"),//负重限制
 
 
 PATK_PLANTS("pAtk-plants"),//种族 对某个种族的攻击加成
 PATK_INSECTS("pAtk-insects"),//种族
 PATK_ANIMALS("pAtk-animals"),//种族
 PATK_MONSTERS("pAtk-monsters"),//种族
 PATK_DRAGONS("pAtk-dragons"),//种族
 PATK_GIANTS("pAtk-giants"),//种族
 PATK_MCREATURES("pAtk-mcreatures"),//种族
 
 
 PDEF_PLANTS("pDef-plants"),//种族 对某个种族的防御加成
 PDEF_INSECTS("pDef-insects"),//种族
 PDEF_ANIMALS("pDef-animals"),//种族
 PDEF_MONSTERS("pDef-monsters"),//种族
 PDEF_DRAGONS("pDef-dragons"),//种族
 PDEF_GIANTS("pDef-giants"),//种族
 
 
 ATK_REUSE("atkReuse"),//..忘了
 P_REUSE("pReuse"),//..
 
 
 //ExSkill
 INV_LIM("inventoryLimit"),//背包限制
 WH_LIM("whLimit"),
 FREIGHT_LIM("FreightLimit"),
 P_SELL_LIM("rivateSellLimit"),
 P_BUY_LIM("rivateBuyLimit"),
 REC_D_LIM("DwarfRecipeLimit"),
 REC_C_LIM("CommonRecipeLimit"),
 
 
 //C4 Stats
 PHYSICAL_MP_CONSUME_RATE("hysicalMpConsumeRate"),//MP消耗下面都是
 MAGICAL_MP_CONSUME_RATE("MagicalMpConsumeRate"),
 DANCE_MP_CONSUME_RATE("DanceMpConsumeRate"),
 BOW_MP_CONSUME_RATE("BowMpConsumeRate"),
 HP_CONSUME_RATE("HpConsumeRate"),//HP消耗
 MP_CONSUME("MpConsume"),
 SOULSHOT_COUNT("soulShotCount"),//灵魂
 
 
 //T1 stats
 transformId("transformId"),
 TALISMAN_SLOTS("talisman"),
 CLOAK_SLOT("cloak"),
 
 
 //Special Stats
 REFLECT_STANCE ("reflectStance"),
 POLE_ATTACK_ANGLE ("poleAtkAngle"),
 MULTIFACE_ATTACK_ANGLE ("multifaceAtkAngle"),
 CRIT_BONUS ("critbonus"),
 CRIT_PENALTY ("critpenalty"),
 CRIT_POWER_BONUS ("critpowerbonus"),
 CRIT_POWER_PENALTY ("critpowerpenalty"),
 //Shield Stats
 SHIELD_DEFENCE_ANGLE("shieldDefAngle"),
 
 
 //Skill mastery
 SKILL_MASTERY ("skillMastery"),
 // vitality
 VITALITY_CONSUME_RATE("vitalityConsumeRate");
 
 
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